EXE.EYES ↗
START A CONVERSATION / 01, 03

Let’s build something real.

A few useful details. We’ll review the fit and scope before recommending a way to work together.

01 / What brings you here?I’m looking for
What do you need?

Dragonslayer on desktop and phone
Dragonslayer: blade, on desktop
Dragonslayer: nightfall, on a phone
Dragonslayer: miura, on desktop
Dragonslayer: 1989, eclipse, vow, on three phones
Dragonslayer: 2006, on desktop
Art Direction
3D Design
Creative Development

A real-time WebGL homage to Berserk, where the page behaves the way the sword feels.

Case study / Dragonslayer

Dragonslayer is the first piece from Exe.Eyes Labs, where we build the sites we want to see on the internet. It is a real-time homage to Kentaro Miura's Berserk, built around one idea: the page behaves the way the sword feels.

Studio
Exe.Eyes Labs
Subject
Berserk, by Kentaro Miura
Services
Concept · Art Direction · 3D Design · Creative Development · Motion Design
Built with
Blender · Three.js · GSAP · Custom Coded
Year
2026
01

The Experience

One Camera, One World

One camera travels one continuous world. Scroll and the Brand of Sacrifice bleeds into the ground. The wound opens and the sword rises out of it. Hold to pull it free and it fights back. Run down the blade and the faces of everything it killed rise out of the iron. Lay it in the ash and take it apart, part by part. Then nightfall, the vow, a chapter for Kentaro Miura, and the brand bleeds into our mark. Scroll gets heavier near the sword, pulling it takes a held press, and the camera starts slow and lands hard.

02

The Sword

Too Big to Be Called a Sword

No crossbar. A semicircular plate on each face with a rim, a bolt and a ring. A hexagonal pommel, a wrapped grip and a short, symmetric point. 2.39 metres end to end. Built in code, so it rebuilds the same every time, with every part its own mesh so the specs view can pick it.

03

Real Time

Look-dev in Cycles, Played in the Browser

Every beat was lit in Blender Cycles first and judged against the storyboard, then baked into maps, a 360° environment, a 4K backplate and the ground's heights and blood. Three.js plays it back live with the same light, fog and grade, at 166 fps on an RTX 3060, from 16 MB of assets. No video plates.

Selected screens
Dragonslayer: 01 The Brand, 02 The Wound
Dragonslayer: 03 The Blade, 04 Artifact Analysis
Dragonslayer: 05 Nightfall, 06 Struggle On
Dragonslayer: 07 1989, 08 The Eclipse
Dragonslayer: 09 The Vow, 10 Died on 6 May 2021
Dragonslayer: blueprint
Dragonslayer: typography and colours

A non-commercial homage. Berserk and its characters © Kentaro Miura, Studio Gaga, Hakusensha. Archival images in the Miura chapter are credited on the site.

FROM THE WORK TO YOUR BRIEF

A different business.
The same attention.

Tell us what caught your eye, what your project needs to achieve and where you are in the process. We’ll discuss the scope before recommending an engagement.